Enter

Hivepunk District

The hive's mining quarter: black and gold, rigs humming, and the green where every newcomer pitches a tent.

The Pot at the middle of the Hivepunk District, with The Hum behind it.
The Pot at the middle of the Hivepunk District, with The Hum behind it.

Where the HivePunkz clock in: black and gold, rigs humming, the Pot at the middle filling all week. Every newcomer to the hive starts here, with a tent on the green between the miners' homes. Its host is Rivet, the Rig foreman.

Places to go in

  • The Hive Chamber: a mine whose tunnels lead to other combs, where clocked-in HivePunkz work.
  • The Burner: the furnace room.
  • The Mechanics' Bay: a pegboard of odd jobs.
  • Cipher Mast, a studio whose channel runs on every screen in the district, and The Hum, a stage with a loop station.
  • The Clubhouse, with Hive Radio upstairs.

Outside

  • The Rig Yard, where Ingot the quartermaster keeps Rig Yard Supply.
  • The Pot, Top Earners and the Hall of Champions, the boards of who's ahead.
  • Courier Runs, kart laps round the district, and vending machines whose cans give you a sugar rush.
  • The Honey Strike, the district's timed moment, and Seams to dig.
  • High ground: Comb Cliff and Clover Hill.

Gallery

The district from above.
The district from above.
Homes in the district, where newcomers' tents go up.
Homes in the district, where newcomers' tents go up.

Linked from